456 results found
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Add OSC action to set media loop mode
It's possible to import files into columns/layers via OSC. However, any video imported this way is set to loop (infinite) and this cannot be changed.
Ideally add a parameter to the
/selectedLayer/import ["path to file", 7]
to specify the loop mode of the inserted file, e.g.
/selectedLayer/import ["path to file", 7, "freeze"]
1 vote -
Time shows data-tracks in timelines
I do alot of MSC dance shows where each piece is a timeline that that contains msc triggers with the music/video content.
I wish in the dashboard I could see when the next midi will fire. A way to send MSC attached to a videos length outside a timeline would be great to. I know I could auto follow triggers, but then id have to calculate all the times
1 vote -
More options than line/zig to use as LED/pixel mapping shapes
Custom LED shape (not only line and zigzag), some basic preset shapes with adjustable anchor points such as circle, triangle, square.
1 vote -
Please allow Show Control in Output to be applied to video routing as well.
It is useful to see the control line in the output when outputting the canvas.
Most of them use the video routing feature a lot, and it would be nice if it was applied here as well.
If it is turned on/off, it can be used according to the needs of the user.1 vote -
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0 votes
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Receive UDP commands
Allow Millumin to receive UDP commands over network. Useful for recalling other cues from systems such as Spyder X20, which has function keys to send UDP messages.
0 votes -
Output time remaining on Video on separate output
To have the time remaining on a video playback available to put on a separate output later.
I often give the Showcaller a monitor with a multiviewer showing all vt inputs and camera inputs from a switcher like the blackmagic atem studio HD. I would like to have a separate output from the Mac to only show the time remaining on a video so the operator does not have to count down each video.0 votes -
Rename Audio Channels
It would be helpful to be able to rename the individual audio I/O channels to be able to keep track of them in a complex setup.
0 votes -
Show timecode interactions as time value hh:mm:ss:ff rather than @h m
Full timecode values should be shown in the interaction window to allow for proper alpha sort of the input column.
0 votes -
Interactions - ability to send custom OSC both externally and to the millumin board
From the interactions page I would like to be able to send OSC back into millumin, triggered from timecode (or a keyboard press). Would also be great to be able to send Serial / TCP / UDP to external devices from interactions making it a great built in controller
0 votes -
GUI control from HTTP page
I have seen a developer kit to enable HTML pages to be created to control millumin, but wondered if it was possble to recreate the millumin GUI on a webpage, served by millumin. I don't see this as a programming interface, but rather a monitoring / triggering page where you could see the current state of clip playback and start new clips. Having the canvas window on the HTTP page wouldn't be necessary.
This would be useful for rehearsal/setup where the servers might be positioned off stage and you can't see the screen, and you could use an iPad or…
0 votes -
Data track "System" mode
Add an ability to control "Masters" from the data track.
In addition to "MIDI", "OSC", etc.. a new "System" mode could be added with all masters & maybe other internal program features.0 votes -
Duplicate Timeline in Library
I'd like to be able to right click on a timeline in the library and have the option to duplicate it.
0 votes -
Set/Select Thumbnail
It would be helpful to be able to select a thumbnail for a clip. This could either happen in the clip-inspector or by right clicking on the playback process next to the dashboard.
0 votes -
Particles
I love the Particle system, it reminds me of Emotion by Adrian M and Claire B. I would love to see this evolve. I have many ideas, here are a few.
It would be really useful if we could import an OBJ for collisions. This would allow us to have particles interact with real-world objects.
Import OBJ emitter, again allowing particles to interact with real-world objects.
Emitter follow a path (like in AE) either over time or from interaction, allowing us to trace real-world objects.
Thanks for the great feature
3 votes
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