474 results found
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Quanzhou Ningmeng Trading Co., Ltd.
Empowering People Through Style We understand that fashion can be a force for good. Our clothing not only enhances your style but also boosts your confidence, allowing you to conquer the world with elegance and grace.
Contact us:
Unit 4107, West Unit, Building 4, HaichenZunyu, Donghai Street, Fengze District, Quanzhou City, Fujian Province, China
(+86)15994591604
https://cohonor.com/1 vote -
Designers Business Academy
"Welcome to Designers Business Academy, the premier destination for aspiring and established interior designers seeking to elevate their business acumen and creative prowess. Led by renowned interior design business coach, Eric Lee, our academy offers a unique blend of personalized coaching, comprehensive online courses, and an extensive resource library. Whether you're starting your journey in interior design or looking to scale your existing business, our tailored programs and expert guidance are designed to transform your passion into a thriving, successful enterprise."
Contact us:
4046 W. Avenida Del Sol, Glendale, AZ, 85310, United States
604-720-6836
https://designersbusinessacademy.net/
info@designersbusinessacademy.net1 vote -
particules
hi, in version 4 of millumin. Where is it the particules shaders?
1 vote -
0 votes
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Receive UDP commands
Allow Millumin to receive UDP commands over network. Useful for recalling other cues from systems such as Spyder X20, which has function keys to send UDP messages.
0 votes -
Output time remaining on Video on separate output
To have the time remaining on a video playback available to put on a separate output later.
I often give the Showcaller a monitor with a multiviewer showing all vt inputs and camera inputs from a switcher like the blackmagic atem studio HD. I would like to have a separate output from the Mac to only show the time remaining on a video so the operator does not have to count down each video.0 votes -
Rename Audio Channels
It would be helpful to be able to rename the individual audio I/O channels to be able to keep track of them in a complex setup.
0 votes -
Show timecode interactions as time value hh:mm:ss:ff rather than @h m
Full timecode values should be shown in the interaction window to allow for proper alpha sort of the input column.
0 votes -
Interactions - ability to send custom OSC both externally and to the millumin board
From the interactions page I would like to be able to send OSC back into millumin, triggered from timecode (or a keyboard press). Would also be great to be able to send Serial / TCP / UDP to external devices from interactions making it a great built in controller
0 votes -
GUI control from HTTP page
I have seen a developer kit to enable HTML pages to be created to control millumin, but wondered if it was possble to recreate the millumin GUI on a webpage, served by millumin. I don't see this as a programming interface, but rather a monitoring / triggering page where you could see the current state of clip playback and start new clips. Having the canvas window on the HTTP page wouldn't be necessary.
This would be useful for rehearsal/setup where the servers might be positioned off stage and you can't see the screen, and you could use an iPad or…
0 votes -
Data track "System" mode
Add an ability to control "Masters" from the data track.
In addition to "MIDI", "OSC", etc.. a new "System" mode could be added with all masters & maybe other internal program features.0 votes -
Duplicate Timeline in Library
I'd like to be able to right click on a timeline in the library and have the option to duplicate it.
0 votes -
0 votes
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Particles
I love the Particle system, it reminds me of Emotion by Adrian M and Claire B. I would love to see this evolve. I have many ideas, here are a few.
It would be really useful if we could import an OBJ for collisions. This would allow us to have particles interact with real-world objects.
Import OBJ emitter, again allowing particles to interact with real-world objects.
Emitter follow a path (like in AE) either over time or from interaction, allowing us to trace real-world objects.
Thanks for the great feature
3 votes
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