Custom warping mesh
Possibility to create a custom tri/quad mesh for warping.
It could be easier and more precise to warp the content on hard edges this way.
i support this, i had a vision of being able to have similar functions to a pen tool in adobe, but being able to go inside the warp and add and remove points as well. how it would work inside a rectangle perhaps, is that if you click in an area, the point creates x + y warp line that connects to the corresponding horizontal and vertical line across the whole shape. so if the quad is already warped, adding a point would already follow the existing perspective lines.
i see this as a useful alternative to what is already there, instead of having to go inside a menu to select automatic subdivisions, to be able to directly add and remove segments to add only the vertex point you need, and also being able to add it wherever you need it. so for example, if i want to warp the bottom third, or quarter of an image, i don't have to make 2 or 4 subdivisions, and subsequently needing to move every point on the top portion if i want to make adjustments.